41.72 Unstable - Project Zomboid (2024)

41.72 Unstable - Project Zomboid (1)

Today we are releasing version 41.72 to the Unstable beta.

If you need directions to this, then here’s a handy gif!

41.72 Unstable - Project Zomboid (2)

As always with the Unstable beta – be aware that some mods might break.

We don’t anticipate a huge amount of disruption with 41.72, but should any of your workshop mods become non-operational then please inform the relevant creators – and be patient while they find the time to update their wares. They have jobs / families / lives too!

So what’s in 41.72? Well the changelist can be found here on our forums, and there’s a lot of small tweaks and fixes to scroll through, but we’ll detail the main stuff here also.

It’s always HUGELY helpful for us when people, and server owners, jump over to the unstable beta – so please dive in and let us know how you find it.

41.72

  • Lots of general stability and security work has gone into MP – and specifically work on vehicles when you are driving alongside (or are a passenger sitting next to) players with far higher or lower pings than your good self.
  • The first of several layers of polish to the game’s food and recipes. New foodstuffs, improved containers, expanded recipes and all manner of different things to put together to feed yourself and your doomed friends. Various elements of balance too and, as mentioned before, no more footballs that can be jammed into a toaster.
  • Fellow co-op, faction and safehouse member positions can now be seen on your in-game map should you choose to enable it.
41.72 Unstable - Project Zomboid (3)
  • An improvement to the way in which mod errors are reported. A list of mods has been added to the pause menu, and whenever one is erroring out then it’ll be flagged within the list. This is going in alongside an improved lua error log that shows whether any files reported in call stacks are being overridden by mods. This should help modders and our support teams no end.
  • The game’s foraging system will now understand polygonal foraging zones on the map, rather than rely on its former basic rectangular brain. This should help with decreasing the amount of non-forageable spaces on the map.
  • A slight tweak to zed pathfinding, which means zombies targeting players have a higher priority in the game code than those shambling around more aimlessly.
  • The final large map export that we’ll be doing before Build 42, most likely. This is primarily to fix user reported map bugs, but also contains improved farmsteads, scarecrows (that might be bugged and appear as mannequins currently – sorry) and improved Louisville upper class districts.
41.72 Unstable - Project Zomboid (4)
  • Alongside the above there are various new tiles going into the game: including baby cribs, heavy factory machinery, standing floor lamps, farm related tiles, ATM machines, heavy safes, medical related tiles, and car wash tiles.
41.72 Unstable - Project Zomboid (5)
  • For MP: new admin powers and tools – for example a brush tool that will allow server chiefs to create tiles, walls, fire, smoke, water etc. in-game. Also: a thunder trigger, better synced health panels, improved vehicle/trailer spawning, player weight changing and heightened control over zombie movement, zed spawning and locked doors.

  • New loot maps for Louisville – which previously didn’t have any. There are nine different maps in all, due to the size of LV, which all unlock the area they show in your in-game map – alongside a wide range of different survivor ‘treasure map’ annotations.
  • A smidgen of improvement to corpses. More of these will now be ‘fake dead’ zombies, alongside improvement to their rotting – such as the chance of spawning maggots in their inventory and on the floor around them. Handy for fishing!
  • Polish to player emotes and idles. Better representation of weapon-part upgrades. Generator/battery improvements. New action music track. Fixed blood appearing on destroyed objects, and about a million other fixes – best to check the changelist!

JOBZ

While we have your attention: another quick flag to the fact that we are back on the hunt for an Animations Engineer / Technical Wizard.

This will most likely be someone from the AAA game development space who has pines for joining a close-knit team of indie devs.

If this is you, or someone you know, then our job page lives here!

This week’s exciting and no doubt doom-laden story-via-map from Athiuk! A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Centralized Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games dev and want to work with us? Details here.

Oh, and Spanish-speaking community! Be aware of a biiiig PZ streaming event on Twitch starting this Sunday, hosted by @EscocesSL. Spiffo hopes everyone has fun!

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News & Dev | 23 June 2022

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41.72 Unstable - Project Zomboid (2024)

FAQs

What is the hardest town in zomboid? ›

West Point is an overall hard difficulty town, and widely considered to be one of the hardest places to survive in all of Knox Country.

What is the most difficult map in project zomboid? ›

West Point is the hardest starting map in the game, and it offers more precious loot and high-tier equipment to find. Besides that, the town was developed along the vast river, allowing instant access to natural water, which can be a godsend.

What will be in build 42 project zomboid? ›

Build 42 for Project Zomboid brings game-changing features like animals, new weapons, verticality (skyscrapers and basem*nts), and enhanced crafting systems. I want to play it. I want to play it now.

What is the safest place in zomboid? ›

Project Zomboid: 10 Best Locations To Set Up A Base
  • 8 Post Office, Riverside. ...
  • 7 North Gas Station, Rosewood. ...
  • 6 Three Northern Houses, West Point. ...
  • 5 Small Fenced House, Muldraugh. ...
  • 4 Fire Station, Rosewood. ...
  • 3 Southern Fenced House, Muldraugh. ...
  • 2 Police Station, Riverside. ...
  • 1 Twiggy's Bar, West Point.
Oct 16, 2023

What is the longest survival record in zomboid? ›

Surviving a month is hard. The longest verified time that a player has survived in the current version? Over eleven months. Worth noting that the eventual cause of his demise was not the zombies, but rather the fact that there was no more food left on the map and farming and hunting haven't been implemented yet.

What is the hardest spawn point in Project Zomboid? ›

West Point is the most difficult spot, with high zombie populations.

What is the easiest map in Project Zomboid? ›

Rosewood is probably the easiest starting location in the game as its small size and rural location guarantee a low zombie population. There are a few isolated farmhouses outside the town that make good starting bases, and a construction site in the south-west that's a great spot to find building supplies.

Do houses decay in Project Zomboid? ›

Project Zomboid

Things that are built by you AND natural buildings should decay due to the fact that there is no one to do maitenence anymore. Termites, Wood Rot, Scavenger animals scratching the building, and anything the causes damage to buildings.

What is the largest bag in Project Zomboid? ›

Wearable
NameCapacity
Large Backpack2.027
Military Backpack2.028
Satchel1.015
School Bag1.015
6 more rows
Apr 8, 2024

Is Project Zomboid finished? ›

There is no end date. It'll be done when it's feature complete and we're satisfied enough with the game to release it from EA. Even after release, some of us may continue to work on it. PZ is instead very much a game you should just play and enjoy for what it is today rather than waiting for something final.

Can you break a door by shoving it in Project Zomboid? ›

Breaking doors by shoving them? Is it possible to break a door down by shoving it repeatedly? Yes, but it will take a LONG time.

Can you stop a bite in Project Zomboid? ›

Is there a cure for zombie bites in Project Zomboid? The short answer is no. Unless you or the owner of the server you're playing in turned the setting off, bites are 100% fatal every time. If you get bit, that's it, game over.

What can burglars do in Project Zomboid? ›

Burglars are the best choice for those who prefer to sneak past zombies rather than fight them. They can, however, move quickly while in combat, making them very versatile. Burglars can also hotwire vehicles without the necessary character skills.

What is the best town to spawn in Project Zomboid? ›

Conclusion. To conclude, Muldraugh is the best place to spawn in Project Zomboid, but it takes a truly experienced survivor to utilize all of its strengths. When it comes to beginners, it's best that they use a more beginner-friendly spawn with more obvious advantages, like Riverside.

What is the easiest zone in Project Zomboid? ›

Rosewood is probably the easiest starting location in the game as its small size and rural location guarantee a low zombie population. There are a few isolated farmhouses outside the town that make good starting bases, and a construction site in the south-west that's a great spot to find building supplies.

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